Quirk


Quirk

Kinkoon

Centaurpede

Subterhuge

Quirk One of the oddest creatures in documented history, Quirk appears to be some sort of raccoon-centipede-rattlesnake hybrid.
Kinkoon Kinkoon has remarkable reflexes and agility along with many arms, so it rarely loses a fist fight.
Centaurpede Centaurpede's incredible grace, along with its many arms and legs, make it a favorite mascot of Miscrian dance troops.
Subterhuge Subterhuge's strength, speed, and superior sense of smell make it indispensable for search and rescue operations.
Quirk Health Elemental Attack Elemental Defense Physical Attack Physical Defense Speed
Moderate Moderate Moderate Strong Strong Moderate

Quirk Skills Element Status Effect Attack Power Accuracy Description Enchantment Price
1 Toughen Up Buff -- 100% Raises your Physical and Elemental Defense by 5. +1 to Buff 100 Gold or 1 FBC
1 Wisp -- 7 100% A simple Nature attack. +1 Damage 100 Gold or 1 FBC
4 Swipe -- 7 100% A simple Physical attack. +1 Damage 100 Gold or 1 FBC
7 Shy Smile Debuff -- 95% Lowers your foe's Physical and Elemental Attack by 5. +1 to Debuff 100 Gold or 1 FBC
10 Dirt Claw -- 10 95% An average Nature Attack. +2 Damage 1000 Gold or 3 FBC
13 Sleep Sleep -- 50% Put your foe to Sleep for 2 rounds, or until you attack them. +5% Accuracy 3000 Gold or 5 FBC
16 Claw -- 15 90% A powerful Physical attack. +3 Damage 2500 Gold or 5 FBC
19 Sow -- 15 90% A powerful Nature attack. +10% Accuracy 2500 Gold or 5 FBC
22 Sludge Debuff -- 95% Lowers your foe's Physical and Elemental Defense by 11. +3 to Debuff 10000 Gold or 10 FBC
25 Mother Nature -- 20 90% A very powerful Nature attack with the help of Mother Nature. +4 Damage 5000 Gold or 7 FBC
28 Fury Buff -- 95% Raises your Physical attack by 13. +3 to Buff 7500 Gold or 9 FBC
30 Smackdown -- 25 90% A massively powerful Physical Attack. +10% Chance of Venom 10000 Gold or 10 FBC